{"id":233680,"date":"2026-06-17T21:58:13","date_gmt":"2026-06-17T21:58:13","guid":{"rendered":"https:\/\/dailytalks.org\/?p=233680"},"modified":"2026-06-17T21:58:13","modified_gmt":"2026-06-17T21:58:13","slug":"kingdom-come-dev-talks-risks-and-benefits-of-ai-and-losing-players-if-games-are-too-difficult","status":"publish","type":"post","link":"https:\/\/dailytalks.org\/?p=233680","title":{"rendered":"Kingdom Come Dev Talks Risks And Benefits Of AI And Losing Players If Games Are Too Difficult"},"content":{"rendered":"<p>One of the new creative directors at Kingdom Come studio Warhorse, Prokop Jirsa, has commented on the hot-button issue of using artificial intelligence in game development. His comments come at a time when Warhorse was accused a firing a translator to help save costs.Jirsa told PC Gamer that he understands why people hate when art is generated with AI&#8230;<br \/><a href=\"https:\/\/www.gamespot.com\/articles\/kingdom-come-dev-talks-risks-and-benefits-of-ai-and-losing-players-if-games-are-too-difficult\/1100-6539863\/?ftag=CAD-01-10abi2f\" class=\"button purchase\" rel=\"nofollow noopener\" target=\"_blank\">Read More<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>One of the new creative directors at Kingdom Come studio Warhorse, Prokop Jirsa, has commented<\/p>\n","protected":false},"author":1,"featured_media":233681,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[35],"tags":[],"class_list":["post-233680","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech"],"featured_image_urls":{"full":["https:\/\/dailytalks.org\/wp-content\/uploads\/2026\/06\/233680-kingdom-come-dev-talks-risks-and-benefits-of-ai-and-losing-players-if-games-are-too-difficult.jpg",480,270,false],"thumbnail":["https:\/\/dailytalks.org\/wp-content\/uploads\/2026\/06\/233680-kingdom-come-dev-talks-risks-and-benefits-of-ai-and-losing-players-if-games-are-too-difficult-150x150.jpg",150,150,true],"medium":["https:\/\/dailytalks.org\/wp-content\/uploads\/2026\/06\/233680-kingdom-come-dev-talks-risks-and-benefits-of-ai-and-losing-players-if-games-are-too-difficult-300x169.jpg",300,169,true],"medium_large":["https:\/\/dailytalks.org\/wp-content\/uploads\/2026\/06\/233680-kingdom-come-dev-talks-risks-and-benefits-of-ai-and-losing-players-if-games-are-too-difficult.jpg",480,270,false],"large":["https:\/\/dailytalks.org\/wp-content\/uploads\/2026\/06\/233680-kingdom-come-dev-talks-risks-and-benefits-of-ai-and-losing-players-if-games-are-too-difficult.jpg",480,270,false],"1536x1536":["https:\/\/dailytalks.org\/wp-content\/uploads\/2026\/06\/233680-kingdom-come-dev-talks-risks-and-benefits-of-ai-and-losing-players-if-games-are-too-difficult.jpg",480,270,false],"2048x2048":["https:\/\/dailytalks.org\/wp-content\/uploads\/2026\/06\/233680-kingdom-come-dev-talks-risks-and-benefits-of-ai-and-losing-players-if-games-are-too-difficult.jpg",480,270,false],"chromenews-featured":["https:\/\/dailytalks.org\/wp-content\/uploads\/2026\/06\/233680-kingdom-come-dev-talks-risks-and-benefits-of-ai-and-losing-players-if-games-are-too-difficult.jpg",480,270,false],"chromenews-large":["https:\/\/dailytalks.org\/wp-content\/uploads\/2026\/06\/233680-kingdom-come-dev-talks-risks-and-benefits-of-ai-and-losing-players-if-games-are-too-difficult.jpg",480,270,false],"chromenews-medium":["https:\/\/dailytalks.org\/wp-content\/uploads\/2026\/06\/233680-kingdom-come-dev-talks-risks-and-benefits-of-ai-and-losing-players-if-games-are-too-difficult.jpg",480,270,false]},"author_info":{"display_name":"Jonathan Jeriah","author_link":"https:\/\/dailytalks.org\/?author=1"},"category_info":"<a href=\"https:\/\/dailytalks.org\/?cat=35\" rel=\"category\">Tech<\/a>","tag_info":"Tech","comment_count":"0","_links":{"self":[{"href":"https:\/\/dailytalks.org\/index.php?rest_route=\/wp\/v2\/posts\/233680","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dailytalks.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dailytalks.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dailytalks.org\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/dailytalks.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=233680"}],"version-history":[{"count":0,"href":"https:\/\/dailytalks.org\/index.php?rest_route=\/wp\/v2\/posts\/233680\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/dailytalks.org\/index.php?rest_route=\/wp\/v2\/media\/233681"}],"wp:attachment":[{"href":"https:\/\/dailytalks.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=233680"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dailytalks.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=233680"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dailytalks.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=233680"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}